Glad you enjoyed our game and thank you for the review nd kind compliments ^^
We did considered showing the healthbar numbers about midway through the jam, but decided against it. I was actually the one to advocate for showing the raw value, but was convinced otherwise. It was a hard decision to make.
We didn't want the maths to invade the gameplay too much and possibly hinder at the reawrding excitement of the guessing game. Pure optimization turns it into a plain math problem, estimating involves the temptation and risk for greed, tilting the decision toward more of a mind game rather than a puzzle with a set solution.
To still give the player something to still look forward to, we compromised with only indicating the damages directly in the healthbar. I do think we could've pushed that aspect of the game even further, but as said previously, this was implemented midway through the jam so we didn't have time for it.