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(1 edit) (+1)

Yeah it was the number 1 inspiration to be honest ^-^

and yeah your completely  right on this problem! For the solution however,  with more time on this project, I think about allowing the player to teleport between rooms (maybe like enter the Gungeon with their system of teleport pads we can found on some rooms and which permit to teleport to any room cleared. In our case, maybe we can just put those teleport pads on the dead ends room of the dungeon, to force the player to continue a serie of room with the challenge it involves to be able to teleport back on the rest of the dungeon. Or choose to not go to far on one serie to be able to go back without dying. This idea combined with maybe somes safe room where time don't flow, and we could have some pretty good mecanics?

I would be glad to have your opinion on this proposition ^^

Anyway Thanks for your comment and glad the character are valued!

(+1)

I agree with both, specially with the safe rooms since that would give the player some breathing room. The teleport pads idea is also great, honestly I would directly make it so you can TP to rooms you have already been to from the minimap, but maybe that's giving the player too much power.

(+1)

I also think that would give too much power and reduce the challenge on managing time/health by traveling between room, but yeah, we should find a balance and the teleport pad could be a solution ^^

Thank you for your opinion!