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Hey, thank you so much!. I'm really glad you enjoyed it, and thanks for the kind words about the game.
You're totally right, and I've noticed the same thing from a lot of the feedback. In several levels, making decisions doesn't really matter because spamming the attack is just the easiest and best option, which definitely isn't what I was going for.
I really like your idea of limiting the number of clicks. It could be a nice way to discourage spamming without taking away the core mechanic.
Thanks again for the great suggestion and for taking the time to play the game. I really appreciate it.