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Thanks for the detailed comment! The visuals for the game had greater plans, but I prioritized finishing it first. As for your comment on how long the freeze should be; I understand, and thanks for the comment. I'll consider the first idea, but I'll never show the timer at any point past the first room, that's just my vision for the game. Did you get to the end? Thanks a lot for playing!

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Also, to give some context. I did make my friends playtest the game, and I was split on the counting. Some liked the fact that the freeze timer includes 0, because right after they're unfrozen, their count can start from 4. When I unfreeze the player on the check tick, those players were flubbed up by the fact that their next count had to be 5 4 3 2 1 0, instead of 4 3 2 1 0. On the other hand, there are players with experiences like yours. The only compromise I can give is to add some option or whatever, but I agree, it's gonna have to come down to playtesting.

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Sure, I can imagine every player will intuit it differently! I gave up after not quite making it to the end of the second level. The platforming was just a bit much for me, especially after getting a migraine yesterday. Just not feeling up to pushing it on difficult games right now but wanted to at least give my thoughts on what I did play during the jam period.

No worries! This game is pretty difficult yeah. Thanks for even trying it despite the migraine!