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(+1)

Even though I could not really see the connection with the "countdown" theme, I think the angle is original and fun. A 2d-shooter that has period-boosts would stimulate adaptive gameplay, develop and work that out further! I think there really is an unpolished gem here (under all those icons over the floor :p)

I am happy that you see the vision of the adaptive gameplay too! Maybe my goal to be too innovative and avoid time constraints made me lose the sense of the theme. The timed "type clock" (on the bottom right) might also be too distant from the countdown theme too. Thank you for playing and leaving very useful feedback :) !