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Thanks for playing! To clarify those cards:

- Cards that have X printed on them care about the counter. So if the counter is on 3 when you play Cascade, you get 3 moves, and if it's on 2, you get 2 moves. I really should have made a numerical value show up on the card that gets dynamically updated as you play more cards... that's some polish I didn't get to.

- For Adrenaline, if a piece has ever captured before you play the card, it gets two moves. Otherwise, it gets one. It originally worked the way you described, but this made it too difficult to design puzzles around it, so it got tweaked to the current version. You'll notice pieces that get two moves with it get highlighted in orange when Adrenaline is selected.

In hindsight (and funnily enough, after watching a GMTK video) I realized I probably could have made a couple more simple introductory puzzles to clarify the game mechanics more, given that they aren't really explained anywhere. It is tricky for e.g. Cascade though, as designing a puzzle where getting fewer moves is useful is actually very tricky.