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Crazy game! It feels very polished, and the central idea is really clever. I like chess-inspired games, and this one was a particularly creative take on the concept. Using Gambit to move an opponent’s piece was a great aha moment.

it is especially impressive, that you not only came up with a great concept that fits the jam, but ALSO made interesting and expectation-subverting puzzles with it. These two things do not always come together!

some small things of confusion: 1: i think i do not get cascade. In level 3, it let me move the bishop three times, but when i moved the pawn first, it only let me move 2 times?

2: i expected adrenaline to work in that way that you move, capture and if you captured, you move again, but i think it means the move prior?

unfortunately, i now have to go to work and only finished like 8 levels, but i will come back!

Thanks for playing! To clarify those cards:

- Cards that have X printed on them care about the counter. So if the counter is on 3 when you play Cascade, you get 3 moves, and if it's on 2, you get 2 moves. I really should have made a numerical value show up on the card that gets dynamically updated as you play more cards... that's some polish I didn't get to.

- For Adrenaline, if a piece has ever captured before you play the card, it gets two moves. Otherwise, it gets one. It originally worked the way you described, but this made it too difficult to design puzzles around it, so it got tweaked to the current version. You'll notice pieces that get two moves with it get highlighted in orange when Adrenaline is selected.

In hindsight (and funnily enough, after watching a GMTK video) I realized I probably could have made a couple more simple introductory puzzles to clarify the game mechanics more, given that they aren't really explained anywhere. It is tricky for e.g. Cascade though, as designing a puzzle where getting fewer moves is useful is actually very tricky.