The game is amazing. I only have one complaint: there are moments where it's impossible to dodge.
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Thank you for playing, and for the feedback — I completely understand what you mean.
I think the choke point near the end is where most of the frustration came from. That was intentional, as I wanted the final stretch to feel overwhelming enough that grounding becomes a lifeline rather than something that solves everything.
That said, it also shouldn't feel impossible, and I think there are probably one or two moments that could use a little more breathing room.