Cute idea! Though as you mentioned on the game description, it is too easy. I found that I could just go back and forth between the forge and grindstone to max out one of the stats, then go to the anvil or enchanting table to max out the other, usually with time to spare.
Perhaps a mechanic that causes a loss in reputation, or a way to accidentally break a sword while repairing it, could have added some depth and challenge.
Still, it’s a nice, chill game, and would love to see a more fleshed out version of it! Good effort!