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Thanks for playing, glad you enjoyed it! The store was one of the hardest things to code and it started to act weird in the web build, unfortunately i didn't have enough time to figure out why it won't work as is should

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I didnt mean it like that..store worked perfectly for me in the web build..i played it again and it still works normal..dont worry about that..i was saying that there are no drawbacks for overspending your time..for example even if i had only 3 seconds at start of next level i know i will eventually die and respawn and get more.. there shouldve been some drawback.... Interesting idea listen.. shop couldve been like  half way in level.. if player reaches shop with 38 second and he wanna buy double jump for 30 seconds... he must make sure he reaches a clock buff within remaining 8 seconds.. other wise you will die and go back to start...something like that...

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oh, i think i get what you meant now. I was talking about how the shop takes more time from you than it shouldve (the first price should be 15 but it seems t take 30). Last time i tested before submitting it worked right but after submitting i tried it and it didn't work like i intended. I tried to place the clocks closer to spawn in the further levels, and i thought that when getting to the shop you should think how much time you should have left before going to the next level so you wont die, I tried to make the levels still playable without getting the power-ups, so spending your time is not required.