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(2 edits) (+1)

This game is a fun count down-limited sokoban-like game! I like the puzzles and the gimmicks make it so!

There’s just a few gripes, some already pointed by the others:

  • This game is a good example of why fancy doesn’t mean clear. Every single graphic here, though nice, makes it very noisy to look at and ends up being irritating to the eyes trying to find every single thing to make out. Lower the contrast or simplify the tiles and it should do the job.
  • B to use and arrow keys to aim feels awkward to the keyboard layout when you already prefer to using WASD. It’s more natural to use the keys nearby it: TAB to swap items, WASD to aim while an item is hovered, and Space to use. Alternatively, the 1-5 keys. R feels natural to rewind already, though it feels slightly confusing when Z and R both rewind and separately mentioned. (R in game, Z in description)
  • Bug: When restarting the thunder clouds counters stack on each other, making it impossible to read when it strikes…
  • Bug: Undoing after being hit by a thunder cloud still kills you no matter what happens after, whether it’s a blank tile or thunder cloud. This is the point I have to stop.
  • Bug: I also think there’s a desync in timing when you exit out with thunder clouds on the map. It might be placebo but I remember being hit on a 2..

I do appreciate the undo when you fail a puzzle, the step-by-step undo in general and I am baffled you guys managed to slot in a full settings menu and level editor in a span of 4 days too, kudos to you guys on that one!

Good work you all nonetheless~!

(+1)

Hi! Thank you so much for taking the time to write such a detailed review.

We really appreciate all of your feedback. It’s honestly one of the best and most helpful comments we could have received during the jam. 

Regarding this bug:

"Bug: When restarting the thunder clouds counters stack on each other, making it impossible to read when it strikes…"

We actually managed to fix this one after the submission deadline, but unfortunately we didn't have enough time to push those fixes into the jam build before submissions closed.

We'll also definitely take your suggestions about the visuals and controls into account if we continue developing the game. The comments about readability and the keyboard layout make a lot of sense.

Thank you again for all the suggestions and for the kind words about the puzzles, undo system, settings menu, and level editor. Comments like yours make post-jam improvements much easier. We really appreciate it! ❤️