This game is a fun count down-limited sokoban-like game! I like the puzzles and the gimmicks make it so!
There’s just a few gripes, some already pointed by the others:
- This game is a good example of why fancy doesn’t mean clear. Every single graphic here, though nice, makes it very noisy to look at and ends up being irritating to the eyes trying to find every single thing to make out. Lower the contrast or simplify the tiles and it should do the job.
- B to use and arrow keys to aim feels awkward to the keyboard layout when you already prefer to using WASD. It’s more natural to use the keys nearby it: TAB to swap items, WASD to aim while an item is hovered, and Space to use. Alternatively, the 1-5 keys. R feels natural to rewind already, though it feels slightly confusing when Z and R both rewind and separately mentioned. (R in game, Z in description)
- Bug: When restarting the thunder clouds counters stack on each other, making it impossible to read when it strikes…
- Bug: Undoing after being hit by a thunder cloud still kills you no matter what happens after, whether it’s a blank tile or thunder cloud. This is the point I have to stop.
- Bug: I also think there’s a desync in timing when you exit out with thunder clouds on the map. It might be placebo but I remember being hit on a 2..
I do appreciate the undo when you fail a puzzle, the step-by-step undo in general and I am baffled you guys managed to slot in a full settings menu and level editor in a span of 4 days too, kudos to you guys on that one!
Good work you all nonetheless~!