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Thanks for playing our game!

I agree that the platforming is not ideal. There actually is coyote time even for wall jumps. But I limited the movement a lot because many levels were easily cheesable.

I should definitely do more playtesting next time.

If you want to see how it was supposed to be beaten, we made a playthrough here: .

oh i just missed that one directional section on the lower bit of the number there i guess! Good that it wasn’t a big jump thing with precision that was needed and just a bit more observation on my part!