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thanks :D

i know the game looks big and complex, but when broken down it’s just few basic components interacting with each other

there’s just controllers (lever and pressure plate) and controllables (gate, moving platform, rock, crusher), apart from that, just the camera system, player and the ghost mechanic

what took the longest, was designing the levels (~1 day), decorating the levels were just few hours work :D

Very Impressive.