I really loved the game. It felt really similar to Hallow Knight and I really loved how you incorporated the ghost mechanic. HOW ON EARTH WERE YOU ABLE TO MAKE A METROIDVANIA LAKE THIS IN FOUR DAYS!!!!!! 🤯
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thanks :D
i know the game looks big and complex, but when broken down it’s just few basic components interacting with each other
there’s just controllers (lever and pressure plate) and controllables (gate, moving platform, rock, crusher), apart from that, just the camera system, player and the ghost mechanic
what took the longest, was designing the levels (~1 day), decorating the levels were just few hours work :D