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(+1)

Very funky and fun, only observation is that the trapdoor tiles don't work very well as an obstacle as you're either always out of phase with them (final level) or in phase with them (other levels). You'd either need some way of shifting your phase (tile that delays your move, or one that allows you to move two spaces or diagonally) or just make them cycle every 3 moves instead.

Glad you enjoyed it! Yes, the trapdoors do nothing. They worked in my head, but as soon as i implemented them, i realized that because of the grid movement, it is literaly a case of the staircase paradox. I was thinking about a tile the woud jump you diagonally, but ran out of time unfortunately.