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By repetative i meant that after introducing of levers you eventually need to click the button over and over again till the day ends pretty many times. I understand that this is a point but perhaps some timing variations would make it way better.

(+1)

Ah I see you meant repetitive. Yeah I'll play around with it and see what I can do to make tasks given earlier in the week some more nuance during the day. Main inspirations for this game was Four Corners "Please, Don't Touch Anything" and "Paper's Please", so I'll take a deeper look into similar games to see what do to mix up rinse and repeat gameplay loops.