Well it really gives the vibe of being a scientist even with such little yet already detailed minigames. One notice though, drag and dropping in chemistry and rat interactions feels a bit off, sometimes game doesnt' register mouse hovering or clicking, but overall it's pretty good.
ShrödingerBox
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Sensetivity a bit too high and it makes lack of v-sync very obvious, and most of all it kinda ruined all aiming idea and made it just random, also movement is unpleasant. Cool work with shaders (i guess it's shaders?) on bob, gun and other objects. Speaking about objects, I somehow managed to get my cube fall down beyond the map in test chamber 7. Interesting concept off ricochetting bullets and using targeting camera. It would be cool if you added a 3rd person view that actually shows bullet trajectory.
Managing timings was interesting, escpecially when the levers appear, although it sometimes became too reperartive. The gauge is awesome, I fell like i myself speen it, maybe it's not supposed to be speen so fast but it definately fun. Also, maybe it's just my problem, but when in fullscreen I click the button sometimes taskbar shows up
