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ShrödingerBox

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A member registered May 30, 2023 · View creator page →

Creator of

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Well it really gives the vibe of being a scientist even with such little yet already detailed minigames. One notice though, drag and dropping in chemistry and rat interactions feels a bit off, sometimes game doesnt' register mouse hovering or clicking, but overall it's pretty good.

Very very interesting hand-controls concept. You did a great job in making such a fun game, it reminds me some Wheatley lines: "Okay don't panic! Alright? Stop panicking! I can still stop this"

Sound design is lovely as well as the visuals. Idea of countdown doesn't stress you so much like in other games rather making you more venturous.

Voice acting and characters animations are adorable. Game feels relaxing and really gives you bookkeper vibes beacuse of such interactivity and needing a calculator in real life.

By repetative i meant that after introducing of levers you eventually need to click the button over and over again till the day ends pretty many times. I understand that this is a point but perhaps some timing variations would make it way better.

Controls a bit confusing but when you get it they become really satisftying while trying to perform different combinations. I like this pseudo-3d wibe 

The concept is absolutely fitting the countdown theme. With right visuals and sound effects it have great chances of becoming solid standalone game with this unique atmosphere.

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It has a great potential but definitely need more interconnections between logs so that player can start their deductive journey rather than randomly picking words all the time (which is interesting in some way but not for long)

Cool visuals and sunlight mechanics, although speed is a bit too fast.

Super unique puzzle idea, it's so cool seeing the gears speening giving you clockpunk easthetics.

The countdown really feels in this one and stealth ideas fit very well.

Cool minigames, art simple yet charming in its own way. Game is obviously confusing in terms of "what should i do with this dot or cat", I actually have the same issue

Sensetivity a bit too high and it makes lack of v-sync very obvious, and most of all it kinda ruined all aiming idea and made it just random, also movement is unpleasant. Cool work with shaders (i guess it's shaders?) on bob, gun and other objects. Speaking about objects, I somehow managed to get my cube fall down beyond the map in test chamber 7. Interesting concept off ricochetting bullets and using targeting camera. It would be cool if you added a 3rd person view that actually shows bullet trajectory.

Managing timings was interesting, escpecially when the levers appear, although it sometimes became too reperartive. The gauge is awesome, I fell like i myself speen it, maybe it's not supposed to be speen so fast but it definately fun. Also, maybe it's just my problem, but when in fullscreen I click the button sometimes taskbar shows up

Interesting idea, you need to think through the route in advance and platformer becomes more puzzle-like. Simple art but it's kinda fits the game, it reminds me "Duck hunt" on NES

The artstyle and voicelines are cool. Interesting idea that engages you to find the best strategy

I had some cues for the player, but I removed them at the last stage and didn't replace them. I was hoping the player would try to hit everything they saw, but that's obviously a very bad design decision.

Thanks! Yeah I was so busy working on the graphics and fixing bugs that I couldn't figure out how to point player in the right direction.

The art is really good, sounds and voice acting are silly in a good way, I like them. Controls on the other hand are a bit tricky