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(1 edit)

Retrospective

Spending all of the development time making the grid work doesn't really gain anything without adding unique item synergies. Also during the game there isn't enough of a space demand to make the puzzle of fitting all of the items together relevant. There is no interaction between player and opponent builds both just gain speed and are doing their own thing which makes the game into a not very deep experience where I could have just replaced opponents with lap targets. The lack of sounds and visual effects isn't helping it either. I think there is room to grow in the game design aspect. I’m happy with the code. I only managed to find 2 major bugs if you have the same items as opponents the game soft locks and if you open pause menu during the race it still goes on.

Man don't beat yourself up; for a 1 week jam it's pretty neat, and it's a pretty good prototype.