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I actually laughed out loud when the Count's dialogue was cut short lol. Fantastic art direction, love me some good mood lighting. If yall were to return to this concept, I think it would be interesting to explore having forward-only dialogue system (not sure if that's the proper name for it - basically having character dialogue always being different/only progressing when you return to them). You'd probably have to write in a bit of redundancy clue-wise, plus you'd have to figure out how to make item-triggered dialogues work, but I feel like it would add a lot to the immersion + add a lot more opportunities for humour. The usual dialogue box choice list feels a little mechanically limiting in the context of a countdown, personally. But that would definitely be more something to figure out outside the time limit of a game jam. Favourite moment: Picking up the C***t's c****e and rotating it like a rotisserie chicken

(+1)

I actually love that suggestion! It would definitely take a lot more time to implement, but it sounds like there's so much you can do with that, I feel like I'd have a super fun time just messing around with it. I'm also glad you enjoyed rotating the Count like a chicken!