Visuals and music are great here, and I liked all the items available to use. Together with the floating hands it felt very White Knuckle.
I did eventually figure out how to get the timer started, but I think some more explicit instructions like some words straight to the HUD for a few seconds or a small objective tracker would've gone a long way in making it feel more focused. Also, this is potentially a skill issue, but I couldn't find a good "flow" through the level for the final rush.
Those issues aside, the visuals are really good, the music goes hard (especially the title theme), and the core idea is a good one, just needed a bit more direct information to make sure the player is aware of their objectives. Great work!