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(+1)

This is lovely!

The game is clearly polished and i already went through it three times.

The enemies feel a bit out of place though, but that’s the nature of a jam game. What i mean is, once you kill the enemies, the gameplay is back to being tone pillars only. However i love the addition of the ability to shoot pillars on level 6! What you could do is make the enemies feel more integrated.

Maybe killing a specific type of enemy activates the pillar next to it? Maybe the note gun gives knockback to you, which players can use for faster travel on earlier levels? Just some food for thought and improvement!

Yeah, I had to add a last minute point of interest, since the levels were getting a bit long, the levels started getting boring, it's not much but it breaks the cycle of just touching pillars in a random order.

Thanks for playing my game lmao, didn't expect people to like it to the point of multiple run, and thanks for the advice, may be useful on future projects