Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks, 'disruptive' was definitely my aim. I didn't want the grounding to feel like it was this magical, wish granting device that would protect and make everything better, I wanted it to be a tool to support that can be used right and also used wrong.  Having it be a clean solution wouldn't feel true to the experience.