well polished game with impressive visual effects. The upgrades are well-designed, however the random walking of NPCs could be annoying.
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Yeah I agree, its very luck based since the moment is so random. Which maybe isn't what is expected from this kind of game. I added the Control node (under jump distance and then Reflex node) to give the player some more agency to try to correct it.
I was inspired by incremental games where you are expected to lose. But I agree that maybe it gives the impression of being more skill-based, when in fact its very bound by both upgrades and luck.
Thank you for your feedback :)