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(+1)

Excellent job! Cool idea and a tricky concept to execute, but you pulled it off gracefully and I had a lot of fun. Here are my playtest notes to consider in case you're looking to keep working on it after the jam:

-When turning around, it feels like my location jumps (possibly due to the location of the sprite's flip axis?)

-It was difficult to position myself for a precise jump since it seemed like there was no acceleration time. Consider implementing a (very short) acceleration period.

-Consider implementing coyote time

-The watch is cool for UI, but the buttons should be a little bigger. The click-boxes are sized nicely, but you can't tell until you hover over them and see the gray UI box appear.

-In the running animation, the player looks like he's hovering a couple pixels off the ground

-Since a lot of puzzles involve me standing somewhere for a long period of time, a fast forward button could be a good QoL feature

-The door is invisible in levels 8 and 9

(+1)

Thanks for the meticulous feedback! We plan to fix it up and add some more levels after the jam, this list makes it a lot easier haha!