I had a lot of fun with the core loop here - I really like the art style and that day/night transition, they compliment the game really well.
I think there's a bit of tightening up to do in a few places - would be a bit smoother if you could 'fast-forward' to the end of the day if you've gathered everything and run out of energy (not died). The monsters don't really roam fully, so the map contains safe zones where you effectively just stand to run down the clock. I also think the idle animation needs looking at, as the character defaults to face down irrespective of where you're moving or what you're doing at the time.
Overall, this was a lot of fun and a good execution on a simple premise - great work!