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That was surprisingly difficult, I think there's potential here for a cool puzzle game but there are too many choices and decisions that need to be considered to have a reasonable chance at beating them. Freezing adds a lot of options but is also something that would only help if you knew the moves ahead of time, and I think thats the main issue, that knowing the moves is a pre-requisite to knowing where and how to position the rabbit, hmm, not sure how to solve that though

Thanks for the feedback. I totally agree that letting the user know which moves are going to follow in a fun way is very important. now you can see the moves playing out, by hovering over the moves list on the right. but this requires the mouse. I think the solution might be having unlimited undo, so you can fail a couple ot times without failing the level, that way you learn the moves by trial and error.