That was surprisingly difficult, I think there's potential here for a cool puzzle game but there are too many choices and decisions that need to be considered to have a reasonable chance at beating them. Freezing adds a lot of options but is also something that would only help if you knew the moves ahead of time, and I think thats the main issue, that knowing the moves is a pre-requisite to knowing where and how to position the rabbit, hmm, not sure how to solve that though
Viewing post in Count Down The Rabbit Hole jam comments
Thanks for the feedback. I totally agree that letting the user know which moves are going to follow in a fun way is very important. now you can see the moves playing out, by hovering over the moves list on the right. but this requires the mouse. I think the solution might be having unlimited undo, so you can fail a couple ot times without failing the level, that way you learn the moves by trial and error.