Love this idea! Most of my feedback has already been said! I did notice that there were goals for certain people, but wasn't sure how those goals impacted the end result. I also saw that by placing a safe zone in the bottom right corner everyone just dies and I get a "successful run" compared to the other times when I tried placing other items like ammo and smoke which wasn't enough to eliminate all the players. Definitely would love to see some more ways to manipulate the game state!
Otherwise, love this interpretation of the theme and I think it has some of the greatest potential in this jam for a full release given some more polish and mechanics! Really great job!