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(+1)

I liked the gameplay and the vibe of the game, without music, the whole game feels eerie and silent, like you are super hyper focus until to the point where you can't hear anything, you only have eyes on your dice and the monster infront. Although I managed to reach to the Christmas tree, alas no six come out lol.

Btw I think either you can hook up the roll button to a key or make it obvious by either arranging the UI around or use audio to tell the player it's their turn. Also, try to make the countdown of the heart more obvious, need to squint my eyes a few time to see the countdown. But, overall the game was very polished and well made! I could totally see this on steam ngl.

(+1)

I'm so glad the tension was there for you! That was a really important thing for me, the deep engagement that you got. After the tree there's more of that, unfortunate, i should've made it 555 realistically. 

Yeah, I should've put a "Player's turn" thing or whatever. That evaded me. And as for the heart thing, I kept trying to do it near the end of the jam but I couldn't do anything which was aesthetically pleasing to me. I'm sure i'll get it eventually.

I do want to expand it at put it on steam at some point. thanks for playing!