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definitely my favorite game of the jam so far. love the visuals, love the idea of almost a falling sand style game but puzzly. i know it doesn’t really work with the theme of the jam, but if you were to keep developing this afterwards, i think it would work better without the timer, and instead you have a budget. like the different building resources cost different amounts of money and you’re trying to get gold/silver/bronze medals on each level by doing it in the lowest amount of money spent possible. love the game, great work <3

Thanks a lot for the feedback and the idea! A budget-based scoring system sounds really interesting and is definitely something we could explore if we continue developing the game.