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(+1)

Everything feels very chonky, movement, jump and double jump, don't know if it was intended but it gives up a friction that doesn't really suite the platforming genre.

On the theme side tho! Putting the mechanical action of counting down to achieve the end goal is a great puzzle approach that makes the player character feel like a toy and that's always great to have on a game.

(+1)

was messing around with gravity for too much that’s probably why! hope you enjoyed it