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(+2)

I loved the intro and the aesthetic, its very clear you guy's have serious talent but the gameplay and conveyance was really off and rushed, I had no idea how to attack or what my purpose was. Scope and design are really hard things and its understandable, I think with an overhaul of the gameplay loop and adding better feeling combat, as well as a semblance of a tutorial, this game could be really something special. Good Job !!!

Thank you for your words!! I appreciate your observation, the controls and purpose of the game are not explicited, apart from a ticking timer. A tutorial could be fitted within the first room, and we're working on the combat feel and player expression!!