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(+2)

Very nice! The mechanics are fun, I would play a longer version of this. A couple of rough spots, though:

* I didn't like how dying before a teleporter turned on sent me back to the beginning. It'd be good to have some control over respawns.

* I got stuck on the second teleporter... it didn't turn on, so I wasn't able to get past that portion.

(+1)

Thank you for playing! I really wish we had the time to iron out some of those pain points. If you were able to use the teleporter without waiting for the end then you could have a scenario where you move on to the next section and another clone interferes and breaks the connection to the teleporter. This would be a softlock because you wouldnt  be able to go back and fix it. I was looking at better solutions for this problem but unfortunately I ran out of time. Running out of time also meant that we never got to test more than the first 2 rooms, I just connected everything up and hoped for the best :P

(+1)

I feel that, there were spots in our game where we got designed into a corner without enough time to fix it up. The levels are very carefully arranged to avoid potholes :P Nice work, all the same!