Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hamazon

8
Posts
3
Followers
A member registered Mar 07, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing and for the kind words! We originally intended for the level to be more open and more like overcooked than a traditional puzzle game hence the singular level. I do agree that individual levels would have been a better fit (and easier to test) with the direction we were ended up going in. Thanks again :P

Thank you so much! I don't think anyone on our team knew what the theme for the last jam was, we just happened to match it perfectly haha

Thank you for playing! I really wish we had the time to iron out some of those pain points. If you were able to use the teleporter without waiting for the end then you could have a scenario where you move on to the next section and another clone interferes and breaks the connection to the teleporter. This would be a softlock because you wouldnt  be able to go back and fix it. I was looking at better solutions for this problem but unfortunately I ran out of time. Running out of time also meant that we never got to test more than the first 2 rooms, I just connected everything up and hoped for the best :P

Thank you! Yes the player records their velocity, and function calls and they are played back during physics process and their positions are checked with a position buffer to see if their path was interrupted by future player.

I love the vector graphics style and simple sound effects its really cute. Of course I dig the theme too, we took very different approaches with it :)

Thanks :)

Probably not the person you want confirmation from since I made the game but it gets caught by anti-virus software because its  a .exe with no publisher, promise its fine :)

Thanks!