Unforgiving, but also unforgivingly fun once you get some feet under you.
I really liked how accessible the inputs felt. I didn't particularly need a tutorial, and no loss felt cheated. I wish that I could see a little more around myself, especially later on the level layout can get quite punishing and due to the gmtk's theme you're only ever one wrong turn from a gameover, which sometimes felt a little unfair and random.
The bouncing to advance was definitely a cool factor, and I appreciate the bit of forgiveness I can see you tuned into the hitbox of those. The grapple enemies also directly factored into the theme, as their only real menace was costing time! I did find that one grapple was still pretty much a gameover for me. :)
The art deserves some adoration. I would loved to have seen even more drawn, time-be-willing, because cohesively it would be a really nice sight to see!
I sunk quite a lot of goes into this, delaying a bunch of other stuff in my day so that's tote goats high praise xx