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(1 edit)

its a fun game, with great art direction. I like the mechanic of how you incentivized to hold onto chests and upgrade them before opening them. I think the game would benefit from 1) item tooltips and 2) harder scaling, especially on enemy HP. the current loot tables lead to multiplicative scaling on your strength, while the enemy only gets constants added to theirs. So the enemies should get multiplicative scaling too,

Hi. Thanks! A balance + user-friendly interface patch are coming soon.

You can check this out in our devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️