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Petra228

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A member registered May 18, 2021 · View creator page →

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Hi, thanks!
I'm chugging away at the patch like a steam locomotive.

Hi! Thanks

If you're God, bring back the dinosaur patch.
And we'll try to make our gameplay even more addictive in our new patch.

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...
I'd love to hear your thoughts and suggestions❤️

Hi! Thanks
We're currently working on new bosses and icons.
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

Hi! Thanks 
We'll do our best.
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

😭

Hi. Thanks!
We're already working on a balance + user-friendly interface update
A a  patch are coming soon ⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!
Yeah, you're right—I've already added the guide to the game's description. And we're working on a patch.

You can check it out in our dev log at this link:https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

(1 edit)

Also this new patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...

I'd love to hear your thoughts and suggestions❤️

You can check this out in our devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

A a balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!
The game is too slow—that's true. That's because there's a 10-second gap between enemies. But in the new update, we'll remove that gap and replace it with a system where you choose items from several sets. This will introduce basic item building to the game.

A a balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Also a balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!
We'll add fixes to the interface.
As for the reverse effect—that's an interesting idea. I think it could be something like a “cursed relic” mechanic.

Right-click.
Сhests (or pouches at first) - to open for loot
HP flask - to restore health

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

(1 edit)

Hi. Thanks!

I'm sorry it turned out this way.
The artist is already redrawing the icons.
I've already added a guide to the game description.
Basically, you need to match identical items and click on enemies.
Items provide stats.
Stats increase your HP, defense, damage dealt to enemies, and luck (quantity and quality of drops).
When you merge different items, you get higher numbers = even more stats.

Also, to open chests (pouches at the beginning) or use an HP flask, right-click on them.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

I wanted to create a sense of immediate, obvious benefit. You see the enemies, you see the tokens, you see the stats they provide = you see the value. It’s true that the enemies are still too weak. But we’ll fix that.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

You're right, the game is too easy. We're already adding build potential to the game. I think that by about the 2/3 mark, a player should be outclassing their opponents if they have the right build.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

I'm glad you enjoyed messing around with the inventory. I tried to make it an enjoyable experience.

Also a balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

We'll add a tutorial to the game, including tooltips and item descriptions that appear when you hover over items. We're also reworking the game balance.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

The balance is off—it's just not there; you're right. I didn't have time to fix it. But soon, we'll try to make it more challenging and fun for you.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

Glad you liked the merge. I get a kick out of big numbers, too.

A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

Yes, we’ve already planned to remove the time window between enemies. Instead, you’ll be able to choose from a selection of item drop sets. Until you make your choice, you’ll have as much time as you need to organize your inventory. Or you can simply click on the set you want right away without any extra waiting.

The timer will become an issue when enemies are buffed in the new update.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

Yeah, I added the balance at the last minute, so there just wasn't enough time for that. As for the game's potential, I agree—it has a solid foundation; we just need to strengthen and polish it. And if the audience likes it, we'll expand it by adding lore, a storyline, more mechanics, a global map, and so on.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

Yeah, that's right, it's too easy. We'll redesign the icons. All the music and sound effects have already been composed; I'm in the process of adding them.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks!

You're right, the game gets too easy too quickly.

A balance + user-friendly interface patch are coming soon⏳

You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex... 

I'd love to hear your thoughts and suggestions❤️

Hi. Thanks! A balance + user-friendly interface patch are coming soon⏳
You can check out the planned features in the devlog: https://zhabiyquakk.itch.io/darkest-timer/devlog/1607305/whats-coming-in-the-nex...
I'd love to hear your thoughts and suggestions❤️

Hi. Thanks! A balance + user-friendly interface patch are coming soon.
I think the problem isn't with the web build, but with the rush toward the end of development =)
We should have created a few web builds throughout the development process for testing.

Hi. Thanks! A balance + user-friendly interface patch are coming soon.

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That's cool. I think you'll win the jam. The only thing is, I don't quite understand the criteria for adding figures to my collection. It seems like there should be a ton of them, but in reality, there are only 22 at the end of the game.

Simple, well-organized, and neat.

I prepared the soil but didn't understand how to plant. I didn't understand what determines whether I can buy seeds.

Thanks!

Yea. Balance update coming soon

pasiba bratanchik

Bruh

(1 edit)

Thanks! True. Work, work on it

Thanks. I'm already thinking about an update for the gameplay.

I wanted to break the game and fly up to the heavens. But I couldn't do it. All because I'm a little white man.

It's a cool idea, but it would be nice if the game were a little more dynamic. It feels a bit sluggish.