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All my years of rhythm games have been preparing me for this moment... Now no fiend can stop me and my PERFECTLY TIMED CHARGED ATTACKS!

In all seriousness, this game is a lot of fun! The art is charming, and the final boss had me LOCKED IN. My only major criticism is that, with how strong the healing is, you CAN brute-force your way through the game without caring much about the timing, as long as you click reeeeeeally fast.

I also noticed that afterplaying once, the music doesn't loop, so I'm left alone with my thoughts (and clicking noises). I'm pretty sure that's a bug and not intentional, though. Either way, great work! If you ever expand on this idea, I'd love to check it out.

CHARGED ATTACKS FOR THE WIN!!!

Rythm Heaven sisters and brothers of the world, UNIT ! 

I'm very happy you liked our game, thank you for your kind word ! Yeah I f-edup with the balancing.
yes, as it turns out, it's a Godot bug for web build, the parameter of the imported music override the parameter I set up in the engine. It looped fine when I tested it in Godot and I didn't though about testing if the music looped correctly in browser. Ah well, live and learn, I've fixed it but I can't upload it !
I think we will, there are a lot of avenue for upgrade but it has the potential to be a fun little game :)