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RIP Violins. I couldn’t figure out how to keep them so they just went in the bin. Otherwise I had a lot of fun with this. I love inventory management games that have real shapes for different items. The game felt pretty polished but at times it was hard to tell the shape or size of the item I was holding.

Thanks a lot for playing.

Yup, the "level design" I found in the end to be very lack-luster. The violin was supposed to be a funny joke, but also a gameplay element, but the levels weren't designed around it really. So it just gets discarded every time, since it's so bulky.

The readability is another issue, true. Those white borders were not enough to indicate shapes when everything is so busy and crowded.

Thank you for the feedback :)