Thank you!! And thanks for the feedback, I 100% agree with it. The down-thrusters being to impactfull (and then the actual hight being less impactfull) is something I noticed after some time in development, but at that point I wouldve had to change alot about the balance between how deep you can dive with the weaker thrusters & upgrade-depth so I didnt have the time (and was also a bit lazy lol). And the reliance on the hooks higher up is something I haven't really thought about, but after you (and another comment) pointed it out I totally agree with you that it would be better with way less mandatory hooks!
Maybe i will expand on this game in the future with more mechanics and a better structure. When planning ideas at the start of the jam I also thought about something like downwell but didnt think about it again after I got the final idea, but now that you mention it a combination of the two could be really really cool!
Thx for the great comment and thx for playing :D