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(+1)

Thank you!! And thanks for the feedback, I 100% agree with it. The down-thrusters being to impactfull (and then the actual hight being less impactfull) is something I noticed after some time in development, but at that point I wouldve had to change alot about the balance between how deep you can dive with the weaker thrusters & upgrade-depth so I didnt have the time (and was also a bit lazy lol). And the reliance on the hooks higher up is something I haven't really thought about, but after you (and another comment) pointed it out I totally agree with you that it would be better with way less mandatory hooks!

Maybe i will expand on this game in the future with more mechanics and a better structure. When planning ideas at the start of the jam I also thought about something like downwell but didnt think about it again after I got the final idea, but now that you mention it a combination of the two could be really really cool! 

Thx for the great comment and thx for playing :D

(+1)

Of course!

Reading through the comments and saw someone mention procedual generation which definitely could be a great expansion and would void most all of my issues with late game requiring more hooks as the early areas would at least always feel fresh!  Combining this game with procedual generation would make like the first great innovation on the Doodle Jump formula since, well, Doodle Jump.