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This is the first time I've felt compelled to write such a detailed review. I hope it's helpful!

  1. I really like the visuals and the music. The gameplay is simple and easy to understand right away. This is exactly my kind of game—I love bullet hells and the bosses in Hollow Knight.
  2. Personally, I prefer using the arrow keys with Z and X. I only figured out how to jump after reading the game description.
  3. The movement feels great and very responsive!
  4. During the first phase, since the ghosts spawn in random positions, it's sometimes hard to tell whether I actually need to dodge one or if it'll pass just above me without dealing damage. Thankfully, the balance and hitboxes are quite forgiving, so this never became a real problem.
  5. The sound effect when you recover health is pretty aggressive. At first, I thought I had taken damage instead.
  6. I played on Easy Mode, and I'd recommend it to everyone. Thanks for including that option! The game isn't varied enough to make replaying the early phases enjoyable. It's not so much difficult as it is repetitive. If we compare it to Hollow Knight bosses, repeating attack patterns works there because they're fast-paced, and you're always looking for opportunities to damage the boss and speed up the fight. Here, the phases are fairly long, and there's nothing I can do to make them go by faster—I just wait for the next attack. That's not a bad thing, but it does make each phase feel like a one-time experience rather than something I'd want to replay.
  7. The mechanic in the fourth phase is really fun! I enjoyed jumping between the discs, even when I didn't have to—it was just satisfying.
  8. Sorry, but by the seventh phase, I was tilting 😄

Wow thanks for such a detailed review! 

I really wanted to add a bunch more stuff to the game, but I ran out of time :( Configurable controls was very high on that list as I realized most people would have different preferences to how a game like this should be controlled.

The length of the level and the difficulty scaling was something I really should've addressed better. There was definitely one new hazard for each of the levels after greed that I had planned, but once again time ran out.

I still have not been able to achieve a hitless run on my own game :D