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Boss battle was a bit tricky without sprint but I love a good challenge. This was really neat! The only feedback I have other than sprint would be that it may be beneficial to have a few healing items, but I'm not familiar with bullethell games. I thought this was good considering the timeframe and was surprised to see that this is your first project in Godot! How did you like it compared to Unity? I've been thinking of making a switch to Godot.

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good idea, maybe i should add heals to the game. As for Godot, I was studying it before i found this jam and was like, "hell yeah imma force myself to try and use what i learned" and I really liked how godot organizes things, even creating UI elements feels very good(just rendering / sizing is weird sometimes) but... I FOUND ONE THING!... disabling nodes... like, in unity you can just disable an object and re-enable it anytime with a simple boolean but in godot i couldn't get it to work lol. Also things i still have to check in godot coming from unity: how do you implement shaders? how do you implement save systems? how do you work with ECS?(does it even exist?) is object pooling manual or already implemented? I've also been taking a look into multiplayer, seems kind of simple? (i made a player host and another player connect in the local lan, both could walk around a 3D scene and see where the other was looking / position. took me 3 days)

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I was really curious about how their node-based hierarchy feels compared to Unity's components. I've also heard a lot of people say Gdscript feels similar to Python. Thanks for the heads up about disabling objects because I do that ALL THE TIME in Unity ;-;. I'm looking forward to forcing myself to learn Godot by using it for a jam lmao.