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(1 edit) (+1)

thank you so much! the old retro feel was what i was going for. actually i was working on an old school wizardry style jrpg, when my friend told me it feels like backroom. that gave me the idea of backroom in the first place.


also picking up clock game design choice wasn't intentional but I'm glad it conveyed such feeling! my thought was more like pacman picking up powerups, but instead it just borrows you more time.


thank you so much for playing!!