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(+1)

Got to level 7, freakin love me some roguelike action, this has a really solid foundation.

its kinda hard to control your build tho, you can be like gunning from sand then you get the sand exploder 9000 relic but the fact i even got to the point of that happening proves you got a real cool roguelike going, frankly more interesting than luck to be a landlord lol

think the dual choice per tile setup is really interesting, i see potential for the levels to not only ramp up in difficulty due to points but from layout or erosion speeding up.

i got to like level 7, but mostly because i choose to not minmax the run to infinitity

this is actually really good to hear <3 implementing the relics was kinda rushed and i had intended to allow discarding them/having more choice in getting them (especially for the sand eater and similar) but ran out of time but im really happy you found it cool! thanks for playing