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nice work! there's a bit of odd friction/frustration to restarting the level completely when you run out of time that is somewhat at odds with the more puzzle-y nature of the design, but the tension there did give the game a more active/actiony vibe that feels unique! the main guy being a box with eyes delighted me

Thank you so much! Yeah I noticed that too during development but wanted to stick with it because it matched the theme better, but I definitely agree I could've accounted for it more in design. Thanks again for playing!