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(+1)

Hey. Cool game. I spent more time on this game than any so far.
A few thoughts:

 

  • it would be helpful to hover buffs to see what they were
  • adding debuffs there as well
  • numbers for current end of turn damage could be better visually represented
  • enemies doing things other than attacking (modifying end of turn damage, buffing themselves, etc.) are cool.
  • card design is cool
  • It wasn't clear that my deck was cycling itself. And even after learning how it worked, it would help to know when it's cycling.
  • I got stuck in a fight with enemy #3. Neither of us had enough damage to kill the other. I got to 30 turns before I just quit. I think the game needs some anti-stalemate mechanic (ramping end of turn dmg?)

    Thanks for the cool experience.
(+1)

Thanks for playing! Glad you spent so much time with it. This is super great feedback. We were unable to get a lot of our planned UI in because of time constraints. The deck cycling being hidden is a good point!

(+1)

Hey thanks for playing and thanks for the feedback! Glad you liked the card designs ^^ If we had more time to flesh the game out we definitely would've added more of these user experience features for sure like being able to see descriptions of buffs and debuffs but we were a bit constrained. Being able to ramp-up end of turn damage is a great idea, thanks for the suggestion! If we'd had more time, we definitely would've spent more time balancing the game.