Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I don't mind that it started out slow and tedious, because of the prospect of upgrades. that's kinda the whole premise of incremental games, right? but the upgrades didn't take me very far, it was still pretty tedious by the end, and none of the upgrades rly added more fun or intrigue.

Also I cleared the whole thing in like 3 days, 30 was kind of excessive, eh?

At the beginning, I put 30 as a random number, but when the end of the Jam was approaching, I forgot to balancing the game to have a more realistic deadline. With the current status of the game a 5 days countdown is more accurate.

Thanks for the feedback