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Croer

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A member registered Jun 09, 2020 · View creator page →

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Start the first swing is a bit difficult, but after understand how it works, the next rounds are quickly to start.
At a first glance, I didn't understand what the games use to score (I needed 3-4 tries to understand when the game score the balls)

The visuals are good and the retro-style is nice.

Good game

Really cool game. Very polished. The evolution of the orbits and the upgrades is very funny.

Great work

all the games rated and reviewed :)

The game idea is nice and you put a lot of work in the menu.

But I think that the green is "too much green", Maybe using some limited palette color like pico 8 or some monocrhome gameboly-like game, the visual will improve a lot.

The levels are well designed. Maybe the time of gravity switch is a bit short, but it isn't frustating.

Good work

Great game and very polished.
The idea of convine those microgames and the interaction between theme are great. And the visuals and sound are also great.

But I'm not sure if you have been payed by the European Union to justify why the bottles must to have the cap tied on them :P

Great work!

I cannot play in the browser.

Only I can comment about the beginning and end of the game. It should be some "start button" at least, or the player cannot have time to understand what happening. Also, at the end you could restart the game or include some game over screen + reset. I had to refresh the webpage the first time I tried the game because I was killed before trying to play 😅

Nice sound effects, fit perfect with the seriousness of the jam :)
The controls are a bit odd and the jump/glide mechanic is a bit confused. idk,maybe a double jump could be better.

Good work

All the games rated at this point

Good game.

Nice Survivors-like game. The idea of build the roulette based on the upgrades is very cool.
Related to the controls, I think that firing and the spell casts could be aoutomatic, the player could still aim with the mouse of cours. But keep the mouse button pressing all the time and spamming the space bar to cast spells is and inconvenient in my opinion.

Also the constant colision with the enemies is a bit frustating, maybe give the player a short time of invulneravility to pass throught the enemies after hit one, it will help.

Cool idea. But I required some time to understand that the grey areas of the planets where not the plantes, I avoided them to not collide to the planet but I didn't see any effect on the speed, then I realized that thos areas where the areas of effect.

Maybe an improvement could be to zoom out the camera to give more anticipation to the player and using some other thing to identify the areas of effect (maybe a radial gradient, some outline line...)

Really hard puzzles, I spend some time in the first one, then the rest were much more easy, but I'm stuck in the third or fourth level.
The idea is fine, and there is a story in the game related with the puzzles.

Good game, but I think that the progression of the levels should be polished

It's a great game.
Very original story and voice acting. The game is also very fun. I surprised when I was able to grab bullets. Also the alternative effects that have the  military.
Nice work

I reviewed and voting 80 games and I will try to reach 100.

Put your games and I will review and rate them.

Also, I would like to have more feedback of my game. Here is my game:

Puzzle + mystery, that accidentally it's similar to Iron Lung https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715481

Puzzle + mystery, that accidentally it's similar to Iron Lung https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715481

Great Gameboy game.
All the visuals and the music are very good, and of course, Arthur :)

Nice game.

Great implementation of the theme and the mechanics like the "pose block" and the areas that cannot rotate give variety to the game. Before the level 7, the progression is very good, then suddenly the difficulty rump up. I cannot complete 7 and 8, these levels are too hard. Probably I will give a second try to those levels.

The music loop could be a bit longer, it was too repetitive.

But the game in global it was a great game. Good work

Your missing the 4th :P
Puzzle + mistery with Iron Nest inspired controls. Also people say that is very similar to Iron Lung (that I didn't know before the Jam)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715481

Interesting idea, but it's very hard to control.

Thanks for playing. All the glyphs in the wall that are partial solutions have a unique combination. In case of the solution for the exit door, there are two parts.
Other people complains about it's hard to distinguish the frame and the glyphs, so it's something that definetly requires a rework to help the player deduce what I commented

It was so difficult to manage, I tried all the time to move the minimum 😅
Also, the colliders of the pickable items could be bigger than the current ones. The combination of the controls and the collider size make too difficult to get something.

I like the animation when jump, and the layouts of the segments are also good

Nice game. I had a GameBoy color but unfortunatly I don't have a cartridge to play your game on the console...
Like to see some real game for retro consoles.
Related to the gameplay, I didn't read the description it was a rythm game, despite that in the first run I already realized the relation of the spawning and music. Cool mechanic that helps to predict when the bullets will be spawned more or less.

Good work!

The game idea is good. The mood and the visuals are also good.
I didn't realize that I can stack hexagons at the very end. I didn't see anywhere mentioned it, I read the tips about height, but I didn't get that I had to stack pieces.
Also the camera doesn't have limits and you can zoom out too far, or zoom in and pass through the hexagons. Another detail to improve the experience is that is hard to see when you cannot put a cell.

A part of this minor things, I like the game ( score: 224)

The controls are good. But I cannot complete the game, at some point in the second area I get stuck between a box and a plank and I couldn't jump because I was in the air. Maybe you could define some checkpoint to be able to reset the player's position when something like that occurred. I don't mean that you should put a lot of checkpoints, but at least an option to reset the position at the beginning of the area could be fine. The alternative is modify the layaout to ensure that the holes are big enought to prevent ball stuck.

A part of this, the layout of the levels is good and at least in the beggining, the game feels fair and balanced, that those games usually are abusing of that to make the player rage

Another comment also mentioned Iron Lung and I didn't know about the existance of that game. I starting playing just today, and it's stupidly very similar my game with Iron Lung :)
Thanks for the comment

I like the concept, but I think that you could put some stamina or limit for the use of spin. I only have to hold a few second the left button to build the spin and then rush the level.
The design of the levels are great.

I don't understand why animals drop money and bones. What is it the use of them in the game? (I only play the 2 first levels)

Good game

Nice idle game. I thought it will be "too long" because of those games usually have a slow progression, but this is not the case.

Maybe I missing a clear visual feedback when any character recieve damage and have a number of the current health.

For the rest, it's a polished game, and a leaderboard for this type of games always engage the players to replay the game

Nice game.

I like the introduction and the way you presented it to put the player in context. Also the art style.

(I hope the poke wasn't in the real history 😅)

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It remembers me Clu Clu Land. This is an old game that I was played a lot when I was I child.

Nice game

The first game, I thought that it would be game over if I went out of the ring, but then I realized that there is not a penalization for the player and, the second time I played more aggressively.
The idea is hilarious and the voices of the game are funny.
A suggestion to improve the score system, may be I should add some multiplier by distance or speed to engage the player to try to hit the opponent harder.

The way to build the momentum and hit the opponent is very fun.
Good game!

Puzzle + mistery with Iron Nest inspired controls
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715481

Really a creative way to implement the theme of the jam.

I cannot complete the full game because I have dificulties to drag the cubes. Many times the cube I wanted to drag, it rotated to the oposite direction and other times another cube behind the one I wanted it was dragged instead.

I think that the problems with the drag is due to the orientation of the camera.

Despite of that, I like the game, good job

Yes, I plan to work on it. I expect to extend a little bit the game, improve the visuals and polish the controls

I didn't understand at the beggining how it works the game, but finally I "energized" all the outputs.
Two things that could help a lot are: Show the relation of the gears respect the motor, at least as a hint for the player. And the other one is the belt consume 2 units. This is confusing when try to use at the first time, because I see 2 belts but I could only use one.

I have fun playing the game, I like it. Good work!

Nitpick: there is a bug with the belt that you cannot put to an output gear ( I supose this is intentional) but putting one belt to a gear and then put the mouse over the output gear, the last one works as it was conected :)

As many people, the first run is very confusing because I didn't see anything related with balatro, I thought that has tu put the maximum clothes of the same color in the machine.
I think this confusion is because the UI at the top is mimicking with the title of the main menu when transitioning and my mind completly ignore it.
Maybe using more contrast on the UI or changing the layout I didn't have that problem.

A part of this, the gameplay is cool and I like the idea. There are upgrades and when understand the game, it's fun to play

Nice way to implement the theme.

I see a "bug" that you only have to shake the mouse to increment the degrees. Probably the logic of the game is always adding the degrees without take the sign of it :) This allow me do thousands of degrees before shoot 😅
But, using the "legit movement", the game reminded me when I played MW2 (the old one) 😉

Good game to be your first one

The teather environment is fantastic, and the art remembers a lot the Hotline Miami games.

I cannot pass from the 2 level because I was out of ammo or I get stuck in some areas of the level that cannot spin an shot to enemies.

Balancing the ammo and tweaking the colisions, this could be a perfect game.
Great job!

I thought it will be only farming, but there is this unexpected combat waves. The idea of spin to use the tools is a bit frustating, specially with the potato canon. But then I learnt that I didn't have to spin, just shaking a little bit the mouse, I was able to aim with no problem, but it is something that is the opposite of what you want the player has to do... Maybe the potato cannon could auto aim to the nearest enemy or do some area attack, something like the vacuum cleaner

I use a similar input for my game and kind of drive a machine. In my case a submarine.

Funy game, but I cannot reach the level 8 😅

Very good game. I expected some chimney ;)

Fun game. The visuals ara nice and have a great atmosphere
The game has a good balance of calm and chaotic moments.
I think that an improvement for the game is the illuminated pirate's ships will be avoided for regular ships, because sometimes I didn't want to illuminate a zone to prevent pirates wrecked the other ships.
I was able to do 53 points :)