I wish the individual mechanics had levels dedicated to teaching their ins and outs a bit more intuitively, but the visual style, the audio, the tone of the game, are all clearly very well thought out and the mechanic palette is pretty dang interesting. It's a weird mix of calming and stressful tonally and I super dig it, awesome stuff
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Nah but for real we were fighting our usual urge of spending half of the jam making a tutorial for the game and we probably overshot it a bit by mixing quickly all the puzzle elements. We’ll add a few easy rooms at the beginning in the post jam release so thank you for the input and for play(test)ing !
