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(+1)

very cool!!!! I love how hectic it gets towards the end. I figured out a strategy where if you stack up a bunch of gatling turrets, you can aim near your ship and the projectiles fan out and create a huge wall of bullets that annihilates everything. but I think I needed that strategy 'cause I was cutting it pretty close at like 10% hull integrity towards the end and there were so many enemy ships.

one thing I would've liked to see is more variety in enemy ships, or at least some variation in movement patterns! make me switch up my strategy a little, maybe they could come in waves :> although maybe their uniformity kind of adds to the narrative of them being robots. seeing them all swarming at the end was pretty cool.

(+1)

Lol I didn't know about that strategy. In my test runs somehow I'd be winning with like 1% hull integrity left sometimes. I would've liked to add more enemy types if I had more time.