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(+1)

Thank you! I would definitely like to add maybe ~10 more levels or so, I feel like I only really started to get the hang of the possible puzzles by the last day of the jam (plus I was still working on the coding for some mechanics)
There's a known bug where sometimes a bomb timer that's set and then removed (back down to 0s) will detonate at 0s, but refreshing the scene should get rid of that. Agreed on the seeing timers on crowded bombs, I wasn't sure how best to tackle that

Maybe you could use directly small numbers on top if the bomb or use one square that changes colors like it goes from green to red or something like that(but this could be complicated for color blind people). Or you could just make the squares smaller so they don't collide in eachother